Search Issue Tracker

Won't Fix

Votes

8

Found in

5.6.0b4

Issue ID

876092

Regression

No

NetworkDiscovery always produces an error when StopBroadcast() is called as side-effect of OnReceivedBroadcast

Networking

-

Reproduction Steps:
1. Open attached project.
2. Open "LocalDiscovery" scene.
3. Build & Run project in Standalone Player.
4. Wait until server is started in Standalone Player.
5. Enter Play mode back in Unity.

Result: Unity gives out error:
host id out of bound id {-1} max id should be greater 0 and less than {1}
UnityEngine.Networking.NetworkDiscovery:Update()

Reproducible with: 5.5.1f1, 5.6.0b6

Note: Not reproducible with previous versions.

  1. Response avatar

    Resolution Note (fix version ):

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

Comments (1)

  1. Fd2ebae5013758068e2292f7c2b81573?d=mm

    sebrk_hiq

    Sep 04, 2017 14:45

    Also StopBroadcast() doesn't actually stop broadcasting. It just continues. It was stated to be fixed in 5.5 here: https://issuetracker.unity3d.com/issues/broadcast-discovery-not-stopping-after-multiple-calls which is plain wrong. I'm adding 2017.1.0p5 to the list.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.