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Won't Fix

Votes

8

Found in

5.6.0b4

Issue ID

876092

Regression

No

NetworkDiscovery always produces an error when StopBroadcast() is called as side-effect of OnReceivedBroadcast

Networking

-

Reproduction Steps:
1. Open attached project.
2. Open "LocalDiscovery" scene.
3. Build & Run project in Standalone Player.
4. Wait until server is started in Standalone Player.
5. Enter Play mode back in Unity.

Result: Unity gives out error:
host id out of bound id {-1} max id should be greater 0 and less than {1}
UnityEngine.Networking.NetworkDiscovery:Update()

Reproducible with: 5.5.1f1, 5.6.0b6

Note: Not reproducible with previous versions.

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

Comments (1)

  1. sebrk_hiq

    Sep 04, 2017 14:45

    Also StopBroadcast() doesn't actually stop broadcasting. It just continues. It was stated to be fixed in 5.5 here: https://issuetracker.unity3d.com/issues/broadcast-discovery-not-stopping-after-multiple-calls which is plain wrong. I'm adding 2017.1.0p5 to the list.

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