Search Issue Tracker
Won't Fix
Votes
8
Found in
5.6.0b4
Issue ID
876092
Regression
No
NetworkDiscovery always produces an error when StopBroadcast() is called as side-effect of OnReceivedBroadcast
Reproduction Steps:
1. Open attached project.
2. Open "LocalDiscovery" scene.
3. Build & Run project in Standalone Player.
4. Wait until server is started in Standalone Player.
5. Enter Play mode back in Unity.
Result: Unity gives out error:
host id out of bound id {-1} max id should be greater 0 and less than {1}
UnityEngine.Networking.NetworkDiscovery:Update()
Reproducible with: 5.5.1f1, 5.6.0b6
Note: Not reproducible with previous versions.
Comments (1)
-
sebrk_hiq
Sep 04, 2017 14:45
Also StopBroadcast() doesn't actually stop broadcasting. It just continues. It was stated to be fixed in 5.5 here: https://issuetracker.unity3d.com/issues/broadcast-discovery-not-stopping-after-multiple-calls which is plain wrong. I'm adding 2017.1.0p5 to the list.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.