Search Issue Tracker
Fixed
Fixed in 1.4.0
Votes
0
Found in [Package]
1.2.0
Issue ID
NCCBUG-193
Regression
Yes
Netcode displays a warning in the Console Window when hosting
Fixed in [PR-2309|https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2309]
Reproduction steps:
1. Open the attached project “NetcodeProject”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Enter Play Mode
4. In the Game View click the “Host” Button
5. Click the left mouse button to spin the gun
6. Observe the warning message in the Console Window
Expected result: No Debug.LogWarning is displayed in the Console Window
Actual result: Debug.LogWarning is displayed in the Console Window
Reproducible with: 1.1.0 (2020.3.44f1), 1.2.0 (2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b1, 2023.2.0a3)
Not Reproducible with: 1.0.2 (2020.3.44f1)
Reproducible on: Intel macOS 13.2
Note: Debug.LogWarning displayed (“[Netcode] Detected the Host is sending itself animation updates! Please report this issue”).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
Add comment