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Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
4
Found in
2021.3.45f1
2022.3.52f1
6000.0.25f1
6000.1.0a2
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-86671
Regression
No
NavMesh.SamplePosition cannot find the closest point to the NavMesh when an obstacle carves the tile where sampling is performed
Reproduction steps:
1. Open the attached “IN-87307” project
2. Open the “Playground“ scene
3. In the Scene view, move the “Obstacle” GameObject closer to the triangle ramp (by +3 units on the Z axis)
4. Observe the indicator gizmo above the triangle ramp
Expected result: The indicator gizmo is a blue line (Sampler finds the closest point)
Actual result: The indicator gizmo is a red cross (Sampler doesn’t find the closest point)
Reproducible with: 1.0.0-exp.4 (2021.3.45f1), 1.1.5 (2022.3.52f1), 2.0.4 (6000.0.25f1, 6000.1.0a2)
Reproducible on: macOS 14.6.1 (by reporter), Windows 11
Not reproducible on: No other environments tested
Note:
- Sampler always finds the closest point if the “Distance” variable, in its script, is 3.55 or higher
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