Search Issue Tracker
Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
4
Found in
2021.3.45f1
2022.3.52f1
6000.0.25f1
6000.1.0a2
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-86671
Regression
No
NavMesh.SamplePosition cannot find the closest point to the NavMesh when an obstacle carves the tile where sampling is performed
Reproduction steps:
1. Open the attached “IN-87307” project
2. Open the “Playground“ scene
3. In the Scene view, move the “Obstacle” GameObject closer to the triangle ramp (by +3 units on the Z axis)
4. Observe the indicator gizmo above the triangle ramp
Expected result: The indicator gizmo is a blue line (Sampler finds the closest point)
Actual result: The indicator gizmo is a red cross (Sampler doesn’t find the closest point)
Reproducible with: 1.0.0-exp.4 (2021.3.45f1), 1.1.5 (2022.3.52f1), 2.0.4 (6000.0.25f1, 6000.1.0a2)
Reproducible on: macOS 14.6.1 (by reporter), Windows 11
Not reproducible on: No other environments tested
Note:
- Sampler always finds the closest point if the “Distance” variable, in its script, is 3.55 or higher
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment