Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.6f1
Issue ID
1081140
Regression
No
Mouse.lockState change from Locked to Confined breaks mouse in editor
How to reproduce:
1. Open user-submitted project (ReproduceMouseLock.zip)
2. Press Play
3. Press Alt, which locks the mouse movement
4. Release Alt and move the mouse around
Expected result: Mouse is constricted to the Game View
Actual result: Mouse is locked in the center of Game View
Reproducible with: 2018.1.9f2, 2018.2.9f1, 2018.3.0b2, 2019.1.0a1
Not reproducible with: 2017.4.11f1, 2018.1.0b13
Note: This issue reproduces if the script is edited and before CursorLockMode is Confined, it is set to None. If the CursorLockMode is not set to None before confining, then the mouse behaves like it is locked in Editor and reproduces on all versions of Unity. Does not reproduce in built application.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
This is a duplicate of issue #823895