Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.6f1
Issue ID
1081140
Regression
No
Mouse.lockState change from Locked to Confined breaks mouse in editor
How to reproduce:
1. Open user-submitted project (ReproduceMouseLock.zip)
2. Press Play
3. Press Alt, which locks the mouse movement
4. Release Alt and move the mouse around
Expected result: Mouse is constricted to the Game View
Actual result: Mouse is locked in the center of Game View
Reproducible with: 2018.1.9f2, 2018.2.9f1, 2018.3.0b2, 2019.1.0a1
Not reproducible with: 2017.4.11f1, 2018.1.0b13
Note: This issue reproduces if the script is edited and before CursorLockMode is Confined, it is set to None. If the CursorLockMode is not set to None before confining, then the mouse behaves like it is locked in Editor and reproduces on all versions of Unity. Does not reproduce in built application.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
This is a duplicate of issue #823895