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Fixed

Fixed in 2022.3.23f1, 2023.2.17f1, 6000.0.0b14

Votes

0

Found in

2022.3.21f1

2023.2.14f1

6000.0.0b12

Issue ID

UUM-66503

Regression

Yes

MotionVector is rendered after the GameObject when the Material Surface Type is Transparent

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How to reproduce:
1. Open the “2022.2.2f1_motionVectors“ project
2. Open the “SampleScene“
3. Select Window → Analysis → Frame Debugger
4. Enter Play mode and press Enable on the Frame Debugger window
5. Observe the Frame Debugger

Expected result: “Motion Vectors“ is seen before “DrawTransparentObjects“
Actual result: “Motion Vectors“ is seen after “DrawTransparentObjects“

Reproducible with: 2022.2.2f1, 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Not reproducible with: 2021.3.36f1, 2022.2.1f1, 6000.0.0b11
Fixed in: 6000.0.0b11

Reproducible on: Windows 10, macOS 12.6.7 (M1) (user device)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2022.3.23f1):

    MotionVector pass now follows its copy depth texture dependency, which pass order is configurable from the renderer asset.

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