Search Issue Tracker
Fixed in 4.5.X
Votes
21
Found in
4.3.1f1
Issue ID
587067
Regression
No
[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length ArgumentException with "long" OS X adapter names
Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", "vboxnet0"), raises ArgumentException since the length of the destination array is only 6 bytes.
Comments (11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
swswggg
Feb 13, 2014 12:32
In iOS, the same result is produced.
here is the exception message in xcode 4
ArgumentException: length
at System.Array.Copy (System.Array sourceArray, Int32 sourceIndex, System.Array destinationArray, Int32 destinationIndex, Int32 length) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.MacOsNetworkInterface.ImplGetAllNetworkInterfaces () [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces () [0x00000] in <filename unknown>:0
(Filename: Line: -1)