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Fixed in 2021.3.8f1, 2022.1.13f1, 2022.2.0b7, 2023.1.0a5



Found in




Issue ID




[Mobile][Web] Half of screen is not rendered on Mobile when screen orientation is landscape



How to reproduce:
1. Create a new Unity Project
2. Select WebGL platform
3. Build the project
4. Navigate to the build folder through the terminal e.g., cd /Users/username/unity_project/Build
5. Start a webserver with: http-server --port 8080
6. The webserver should show the address with the local IP of your Mac on the console, e.g.,
7. Open this address on any mobile device that is connected to the same network
8. Rotate mobile device to landscape

Expected result: The view is rotated
Actual result: Half of the screen is not rendered

Reproducible: 2022.2.0a1

Reproducible on:
Samsung Galaxy S21 Ultra (SM-G998B), Android 11, CPU: Exynos 2100, GPU: Mali-G78
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00336, Huawei Y6p, CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, Android: 10
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
iPhone 13, A15, 15.0

Tested and reproduced on these Browsers:
Google Chrome (Samsung S21, Motorola g(7))
Safari (iPhone 13)
Huawei Browser (Huawei Y6p) - issue reproducible with portrait orientation as well
Samsung Internet Browser (Samsung Galaxy Note8)

  1. Resolution Note (fix version 2022.2.0b7):

Comments (3)

  1. RichTufty

    Mar 30, 2022 08:18

    This is a pretty big bug, I don't understand how this slipped through the net. Need this working on 2021

  2. Marks4

    Mar 29, 2022 09:30

    Also, this very much is a regression. The bug doesn't happen on Unity 2020.

  3. Marks4

    Mar 25, 2022 19:34

    The issue is also present on 2021. Please fix on 2021 as well.

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