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Fixed in 14.x.x



Found in [Package]


Issue ID




[Mobile][URP] All lights are emitting light from one light spot when the Platform is set to Android or iOS

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached "" project
2. Open the Build Settings (File->Build Settings...)
3. Switch the Platform to Android
4. Open the Scene "SampleScene"
5. Inspect the plane GameObject in Scene/Game view

Expected results: There're 4 different light spots on the plane
Actual results: There's only one light spot on the plane

Reproducible with: 12.0.0 (2021.2.0b13), 12.1.1 (2021.2.2f1), 13.1.0 (2022.1.0a15)
Not reproducible with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.23f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0b12)

- The issue is reproducible on Vulkan and OpenGLES3 Graphics APIs
- The issue is only reproducible in the Editor, in the Build there're 4 different light spots as expected
- The issue is not reproducible on Standalone Platform with any of the Graphics API

  1. Resolution Note (fix version 14.x.x):

    Fixed in Unity 2022.2.0a8

  2. Resolution Note:

    Fixed in 2022.1.0b3

  3. Resolution Note:

    Fixed in Unity 2021.2.9f1

Comments (2)

  1. SJAM

    Oct 15, 2022 13:08

    Same issues with 2022.1.20f1, 2022.2b !!!

    Each time it's worse !!

    To "fix" this Issue, swith form Forward to Deferred... But it's not a solution because Deferred performances on Mobile

  2. Fury_Sven_

    Nov 26, 2021 02:52

    Please help :)

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