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Fix In Review for 14.x.x



Found in [Package]


Issue ID




[Mobile][URP] All lights are emitting light from one light spot when the Platform is set to Android or iOS

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached "" project
2. Open the Build Settings (File->Build Settings...)
3. Switch the Platform to Android
4. Open the Scene "SampleScene"
5. Inspect the plane GameObject in Scene/Game view

Expected results: There're 4 different light spots on the plane
Actual results: There's only one light spot on the plane

Reproducible with: 12.0.0 (2021.2.0b13), 12.1.1 (2021.2.2f1), 13.1.0 (2022.1.0a15)
Not reproducible with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.23f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0b12)

- The issue is reproducible on Vulkan and OpenGLES3 Graphics APIs
- The issue is only reproducible in the Editor, in the Build there're 4 different light spots as expected
- The issue is not reproducible on Standalone Platform with any of the Graphics API

Comments (1)

  1. E6e07073c8cc105d48f1846b6d9c98e2?d=mm


    Nov 26, 2021 02:52

    Please help :)

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