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Votes
0
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
Issue ID
UUM-42705
Regression
No
[Mobile] The Player is throwing "FormatException: Inputstring was not in a correct format" errors when the device system language isn't set to English or Chinese
How to reproduce:
1. On a connected device go to “Settings” → “Search” and type “Language”
2. In the “Language” screen click “Add language“ and select “France”
3. Apply the newly added French language
4. Open the attached “IN-28783“ project
5. In the “File” click “Build And Run”
6. When the Player loads observe the text
Expected result: Numbers are displayed on the screen
Actual result: A custom error message is displayed on the screen
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1
Could not test with: 2023.2.0a23 - the project couldn’t load due to Package Manager errors
Testing environment: macOS 13.4.1 (M1)
Reproducible with devices:
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00523 - Galaxy S23 (SM-S911U), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13
VLNQA00530 - Sony Xperia 5 III (XQ-BQ52), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Note: The issue could be reproduced with another system language, for example, Portuguese. Not reproducible on a Standalone Player
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Resolution Note:
float.Parse() uses current locale and expects numbers to be formatted according it. You should use invariant culture to parse English-like formatted numbers.