Search Issue Tracker
Fixed in 1.3.1
Votes
1
Found in [Package]
1.3.0
Issue ID
1254618
Regression
No
[Mobile Notifications] Errors are endlessly thrown when loading a new scene after Notification package has been imported
Errors: "SerializedObject target has been destroyed"
Reproduces on Windows and Mac. Possibly related to the Icon adding GUI elements ("" button)
To reproduce:
1. Open any project and import Mobile Notification package
2. Load a different scene than you were in right now (creating a new one and loading it works)
3. Open Project Settings > Mobile Notifications tab
4. Observe the console
Expected: no errors are thrown
Actual: errors are endlessly thrown to console: SerializedObject target has been destroyed
Reproduced in: Mobile Notifications 1.3.0
Note: if "" buttons is pressed, ArgumentNullException" is thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment