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Fixed in 5.5.1

Fixed in 5.5.X



Found in


Issue ID




[Mobile] Light does reflect off of static objects when Baked GI is used with mobile platforms on the Editor

Progressive Lightmapper


When Baked GI is used, light from all light sources does not reflect off of static gameobjects. This occurs when mobile platforms are used (Android, iOS for example). The issue is not present when the project is deployed on a device.

Steps to reproduce:
1) Open the latest attached project (
- Make sure the lighting data baked properly.
2) In Build Settings, switch the platform between mobile and standalone.

Observe sphere in the scene - when the platform is switched to mobile, the sphere turns grey (light is not reflected). Disabling 'Baked GI' or setting the sphere to non-static fixes the issue.

Reproduced on:
5.6.0a2, 5.5.0f1

Did not reproduce:
5.4.3f1, 5.3.7p1, 5.2.4f1

Comments (11)

  1. BonyYousuf

    Dec 02, 2016 20:09

    This is still not fixed on Unity 5.5

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