Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2019.4
2020.3
2021.1
2021.1.2f1
2021.2
Issue ID
1332555
Regression
No
[Mobile]Inconsistent results of EventSystem.current.IsPointerOverGameObject() across mobile platforms using the new Input System
Reproduction steps:
1. Download the attached "InputRepro.zip" project
2. Build and deploy the project to iOS
(The following steps are made on the device)
3. Press in the middle of the screen
4. Press in the top left corner of the screen
Expected result: The top right screen shows that logs return a "true" value
Actual result: The logs return a "false" value
Reproducible with: 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a15
Could not test with: 2018.4 (New Input system not available)
Reproduced with: VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
iPhone 6S (iOS 13.3.1),
iPhone 12 Pro (iOS 14.2.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
uGUI EventSystem updates *after* input as part of regular MonoBehaviour.Updates. Polling UI state from within action callbacks (and thus from with input processing) will poll UI state from last frame.