Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.2.1 - Entities
1.3.X - Entities
Issue ID
ECSB-1108
Regression
Yes
"MissingReferenceException" error is thrown when checking the Static Editor Flag for a GameObject in a Sub Scene
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Open the “New Sub Scene“ Sub Scene in the Hierarchy window
4. Select the “geometry” GameObject
5. Check the Static Editor Flag in the Inspector window
6. Observe the Console window
Expected result: No errors are thrown in the Console window
Actual result: “MissingReferenceException: The object of type 'UnityEngine.GameObject' has been destroyed but you are still trying to access it.“ error is thrown in the Console window
Reproducible with: 1.2.0-exp.3 (2022.3.30f1, 6000.0.0b14), 1.2.1 (2022.3.30f1, 6000.0.4f1)
Not reproducible with: 1.1.0-pre.3 (2022.3.30f1, 2023.3.0a19)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
Resolution Note:
Fixed by another internal issue: ECSB-991: "MissingReferenceException" error is thrown when moving a Child GameObject to another GameObject in the Hierarchy window