Search Issue Tracker
Active
Votes
0
Found in [Package]
1.2.1 - Entities
Issue ID
ECSB-1108
Regression
Yes
"MissingReferenceException" error is thrown when checking the Static Editor Flag for a GameObject in a Sub Scene
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Open the “New Sub Scene“ Sub Scene in the Hierarchy window
4. Select the “geometry” GameObject
5. Check the Static Editor Flag in the Inspector window
6. Observe the Console window
Expected result: No errors are thrown in the Console window
Actual result: “MissingReferenceException: The object of type 'UnityEngine.GameObject' has been destroyed but you are still trying to access it.“ error is thrown in the Console window
Reproducible with: 1.2.0-exp.3 (2022.3.30f1, 6000.0.0b14), 1.2.1 (2022.3.30f1, 6000.0.4f1)
Not reproducible with: 1.1.0-pre.3 (2022.3.30f1, 2023.3.0a19)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel
Add comment