Search Issue Tracker
Fixed in 2021.1.X
Votes
4
Found in
2019.4
2019.4.9f1
2020.2
Issue ID
1274719
Regression
No
[Metal] [iOS] Screen is rendered black upon launch
Reproduction steps:
1. Open customer's attached project in "MiniDayZ2_MetalBug copy.zip"
2. Build for iOS and deploy it to iOS application
Unexpected behaviour: everything is rendered black (read the notes below)
Not reproducible with OpenGL ES 3 (Could not test with OpenGL ES 2 because of errors in Unity)
Reproducible with: 2019.4.10f1, 2020.1.4f1, 2020.2.0b2
Could not test with 2018.4 because couldn't resolve errors in Unity
Tested devices:
Reproducible with:
VLNQA00310 iPad Pro 12.9 1st gen (iOS 13.4.1)
iPhone XR (iOS 13.4.1)
iPad 9.7 6th gen (iOS 14.0b7)
Not reproducible with:
iPad Air 2 (iOS 11.0.3)
iPhone 8+ (iOS 12.0)
Notes:
1. Sometimes minimizing and maximizing the application resolves the issue
2. The customer mentioned that if the issue does not instantly reproduce tapping and rotating the screen may cause the issue to reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1.495