Search Issue Tracker
Duplicate
Votes
0
Found in
2023.3.0b1
2023.3.0b9
6000.0.0b11
Issue ID
UUM-64081
Regression
No
Metal: Error creating pipeline state (Universal Render Pipeline/Lit): Fragment input(s) `user(TEXCOORD1) error in the Console when Alpha Clipping is enabled
Steps to reproduce:
1. Download attached project and open in Unity
2. Open SampleScene
3. Select the Sphere in the Scene view
4. In the Inspector >> Material >> Surface Options >> enable Alpha Clipping checkbox
Actual results:
Metal: Error creating pipeline state (Universal Render Pipeline/Lit): Fragment input(s) `user(TEXCOORD1)` mismatching vertex shader output type(s) or not written by vertex shader
(null)
Expected results:
No errors in the Console
Reproduced with:
2023.3.0b1, 2023.3.0b9
Not reproduced with:
2023.2.0f1, 2023.3.0a15, 2023.3.0a19
Regression since:
2023.3.0b1
Device under testing:
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-64447
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
- Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
This is a duplicate of issue #UUM-64447