Search Issue Tracker
Fixed in 2019.1.X
Duplicate in 2018.3.X
Votes
0
Found in
2018.3.0f2
Issue ID
1114965
Regression
Yes
Mesh assets generated in earlier versions of Unity do not open in 2018.3
Steps to reproduce:
1. Create a new project
2. Import attached asset and its meta file
Expected result: mesh imports fine, visible in project view
Actual result: mesh is broken upon import
"Failed to create DX11 vertex declaration; something wrong with vertex shader input data? (hr=80070057)"
Reproduced on 2018.3.2f1, 2019.1.0a7
Fixed in 2019.1.0a8 but assets need to be imported separately from the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment