Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a1
2021.1.0a5
Issue ID
1293317
Regression
Yes
Memory leak when continuously triggering repaint on a custom Editor window which redraws meshes on every repaint
Reproduction steps:
1. Open the attached project ("1293317.zip") or import the attached "StressMesh.cs" script to any project
2. In the Menu bar select "Fun Times" -> "Let's GO!"
3. Trigger window repaint by focusing the "StressMeshWindow", click on another window to unfocus
4. Repeat step 3 while observing memory consumption
Expected result: Memory consumption stays the same
Actual result: Memory consumption increases with every repaint
Reproducible with: 2021.1.0a1, 2021.1.0a7
Not reproducible with: 2019.4.15f1, 2020.1.15f1, 2020.2.0b13
Couldn't test with: 2018.4.29f1 due to UIElements errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9