Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
1
Found in
2021.3.31f1
2022.3.10f1
Issue ID
UUM-52219
Regression
No
Memory leak when building AssetBundles
Reproduction steps:
1. Open project “MakeBundleTestOH.zip”
2. Click “Test\MakeBundle” through the Main menu
3. Open the Activity Monitor and observe Memory usage next to Unity
Expected result: the memory does not increase
Actual result: the memory starts increasing until the AssetBundle is built
Reproducible with: 2021.3.31f1, 2022.3.10f1
Not reproducible with: 2023.1.0a20, 2023.1.16f1
Couldn’t test with: 2023.1.0a19, 2023.2.0b12, 2023.3.0a9 (due to compiler errors)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11
Not reproducible on: no other environment tested
Note: Couldn’t find the exact fixed version for the 2023.1 stream due to compiler errors in versions 2023.1.0a1 - 2023.1.0a19
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
- Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when switching or opening a specific project with Android or IOS Platform
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP
Add comment