Search Issue Tracker
Fixed
Fixed in 1.8.1
Votes
1
Found in [Package]
1.7.8
Issue ID
UVSB-2427
Regression
No
Memory leak after destroying object
h2. Procedure:
# Open the attached project.
# Load the Sample Scene.
# Enter playmode.
# Press C to instantiate a game object with a script machine.
# Press M to destroy the game object.
# Open the memory profiler under Window -> Analysis -> Memory Profiler and capture a new snapshot.
# Go to the tree map and filter for scriptmachine.
!image (2).png|width=487,height=608!
!image (3).png|width=493,height=1001!
h2. Outcome:
The scriptmachine is still in memory.
!image (4).png|width=1007,height=1043!
Reproducible in VisualScripting {*}1.7.8{*}, *1.6.1,* *1.5.1* on Unity {*}2021.3.11f1{*}, *2020.3.35.f1*
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Resolution Note (fix version 1.8.1):
fixed in 1.9.0