Search Issue Tracker
In Progress
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a1
Fix In Review for 2022.3.69f1
Votes
0
Found in
2022.3.62f1
6000.0.49f1
6000.1.4f1
6000.2.0b1
6000.3.0a3
6000.4.0a1
Issue ID
UUM-105771
Regression
No
Memory increases indefinitely when playing VLC video stream
How to reproduce:
1. Open the project “IN-101584_VLCMemoryLeak6000”
2. Build the project, File → Build and Run
3. In the Standalone Player check the box "Update external textures"
4. Observe the application memory usage (for example: using the Task Manager)
Expected result: The memory does not grow indefinitely
Actual result: The memory keeps growing indefinitely
Reproducible with: 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b1
Could not test with: 2022.1.0a1 (custom script problems)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Recommended to test for about 24h
- Did not check for regression due to long testing time
- Do not minimize the standalone player or let the computer sleep as this supposedly sometimes releases memory
- For the 2022.3.62f1 version, remove the packages that are throwing errors and remove the {{using static UnityEngine.Rendering.GPUSort;}} in the {{VLCScene.cs}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment