Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.62f1
6000.0.49f1
6000.1.4f1
6000.2.0b1
Issue ID
UUM-105771
Regression
No
Memory increases indefinitely when playing VLC video stream
How to reproduce:
1. Open the project “IN-101584_VLCMemoryLeak6000”
2. Build the project, File → Build and Run
3. In the Standalone Player check the box "Update external textures"
4. Observe the application memory usage (for example: using the Task Manager)
Expected result: The memory does not grow indefinitely
Actual result: The memory keeps growing indefinitely
Reproducible with: 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b1
Could not test with: 2022.1.0a1 (custom script problems)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
* Recommended to test for about 24h
* Did not check for regression due to long testing time
* Do not minimize the standalone player or let the computer sleep as this supposedly sometimes releases memory
* For the 2022.3.62f1 version, remove the packages that are throwing errors and remove the {{using static UnityEngine.Rendering.GPUSort;}} in the {{VLCScene.cs}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
Add comment