Search Issue Tracker
Fixed in 5.4.0
Votes
116
Found in
5.1.3f1
Issue ID
722725
Regression
No
Materials lose reference to textures if loaded from Asset Bundles
How to reproduce:
1. Open attached project
2. Open scene Scenes/AtlasedSpriteParticleTest.unity
3. Go to Build/AssetBundle
4. Play the scene
- Note how the particles have no textures
Comments (34)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
MikeHergaarden
Nov 04, 2015 14:20
Still around in 5.3b5 (All assetbundle objects are pink if their shader is in a seperate assetbundle).
This is greatly hurting our performance and builds.
MikeHergaarden
Nov 04, 2015 09:15
Major issue.
rxmarccall
Oct 26, 2015 20:09
This issue has been around for years if you do a google search, PLEASE fix this ASAP!
polytropoi
Oct 22, 2015 15:22
hurtsalot