Search Issue Tracker
Fixed
Fixed in 2021.3.25f1, 2022.2.19f1, 2023.1.0b15, 2023.2.0a12
Votes
0
Found in
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a8
Issue ID
UUM-30948
Regression
Yes
Material details are lost when used in the Scene
How to reproduce:
1. Open the user-attached “Wall 20.3.zip” project with a newer Stream
2. Open the “SampleScene” Scene
3. Double-Click on the “CaesersTower” Packed Prefab in the Hierarchy window
Expected result: The visible “StoneWall” Material still has its details
Actual result: The Material becomes a Solid Color
Reproducible with: 2021.2.0a9, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8
Not reproducible with: 2020.3.46f1, 2021.2.0a8
Reproduced on: macOS Ventura 13.1 (Intel), Windows 10
Note: After testing it would appear that the issue is inconsistent when testing for regression, if downgrading from versions near the regression point the issue will consistently reproduce, however if downgrading from newer versions (e.g:2021.3.21f1) the issue will stop reproducing on 2021.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vertex data is displaced when building with Addressables with Optimize Mesh Data enabled
- [macOS] “Input.GetMouseButtonDown” gets set to true when pressing and when releasing the mouse button in the Device Simulator view if "targetFrameRate" is set in the script
- UWP Capabilities are not changed when rebuilding the project
- [Oculus] Lights causing artifacts when Forward+ Rendering is selected
- Game Window Icons are white when in light mode
Resolution Note (fix version 2023.1.0b15):
Fixed in: 2023.1.0b15