Search Issue Tracker
Fixed
Fixed in 2022.3.62f3, 6000.2.7f1, 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
2022.3.55f1
6000.1.0a9
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-91467
Regression
No
Margins of TMP GameObjects become the same when both are selected
How to reproduce:
1. Open the “IN-90722_repro“ project
2. Open the “SampleScene“
3. Select the “t1“ GameObject
4. In the Inspector window find the “TextMeshPro-Text“ component and press Extra Settings
5. Observe the margins
6. Repeat the steps 3-5 for “t2“ GameObject
7. Select both “t1“ and “t2“ GameObjects
8. Observe the margins
Expected result: The margins of both GameObjects stay unchanged
Actual result: The margins of both GameObjects become the same
Reproducible with: Windows 10, macOS 14.4.1 (M3)
Not reproducible with: No other environment tested
Reproducible on: Windows 10, macOS 14.4.1
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized
Resolution Note (fix version 6000.4.0a1):
The TextMeshPro Margins property now supports multi-object editing.
Resolution Note (fix version 6000.3.0b5):
The TextMeshPro Margins property now supports multi-object editing.
Resolution Note (fix version 6000.2.7f1):
The TextMeshPro Margins property now supports multi-object editing.
Resolution Note (fix version 2022.3.62f3):
The Margins property now supports multi-object editing. Fixed in com.unity.textmeshpro@3.2.0-pre.14