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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in




Issue ID




ManagedReference array elements get drawn with wrong PropertyDrawers after array reordering



Reproduction steps:
1. Open attached project "ManagedReferencePropertyDrawer"
2. Create an empty GameObject and add a component of type 'PrefabInterface'
3. Click the button "Add Float" and then "Add Object Field"
4. Observe in the reorderable list that ExposedFloatProperty is drawn with ExposedFloatPropertyDrawer and ExposedObjectProperty is drawn with ExposedObjectPropertyDrawer as expected.
5. Use the handle of the second item to drag it up to become the first item.

Expected result: Both elements are drawn with the correct type of PropertyDrawer.
Actual result: Both elements are drawn with the wrong type of PropertyDrawer.

Reproducible with: 2019.3.0f6, 2020.1.0a20
Could not test with: 2017.4.36f1, 2018.4.17f1, 2019.2.21f1 (SerializeReference attribute not available)

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a21, 2019.3.1f1

  2. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in 2019.3.1f1

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