Search Issue Tracker
Fixed
Fixed in 1.7.0
Votes
3
Found in [Package]
1.6.1
Issue ID
ISXB-521
Regression
No
Tracked Pose Driver (Input System) bindings on a prefab become lost upon exiting editing the Prefab
Steps to reproduce:
1. Open the attached user's project "XR_PrefabRegression_2022.zip"
2. Open the prefab "HMD + Cam", and set the Position Input binding to "devicePosition [XR HMD]"
3. Exit editing the Prefab
4. Add "HMD + Cam.prefab" to SampleScene
5. Note the bindings were lost
6. Add "HMD + Cam (Input by Ref).prefab" to SampleScene
7. Note the references to the Input Actions asset persist
Expected results: Tracked Pose Driver (Input System) bindings on a prefab are not lost upon exiting editing the Prefab
Actual results: Tracked Pose Driver (Input System) bindings on a prefab become lost upon exiting editing the Prefab
Reproducible on: Input System 1.6.1 (2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a18)
Notes:
-This does not occur when using a reference to an Input Action Asset
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
footballdaniel
Aug 08, 2023 12:56
Note: Deleting the library / git clean -dfx seemed to help. after restarting the editor, the bindings are no longer lost.
footballdaniel
Aug 08, 2023 12:51
Same problem here with 2022.2.19f1
ClementVirat
Jun 30, 2023 09:38
I am facing the same issue. It results in that the XR Origin Camera is not tracked.