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Fixed

Fixed in 2021.3.45f1, 2022.3.48f1, 6000.0.15f1, 7000.0.0a1

Votes

0

Found in

2021.3.40f1

2022.3.38f1

6000.0.10f1

7000.0.0a1

Issue ID

UUM-75604

Regression

No

[macOS] Player doesn't relaunch when doing build and run few times in a row without closing player

-

Steps to reproduce:

1. Create a new project

2. Build and Run to the macOS Platform

3. After Player opens up keep it open

4. Go back to Unity Editor

5. Add Cube GameObject to the Scene and save it

6. Build and Run to the macOS Platform

Actual results: The first Player running in the background opens up instead of the second one

Expected results: Second Player opens up with added Cube

Reproducible with versions: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1

Tested and reproduced on devices: 

  • MacBook Pro, 16-inch, 2021, Apple M1 Max, macOS: Ventura 14.5
  • MacBook Pro, 15-inch, 2017, Radeon Pro 560 4 GB, Intel HD Graphics 630, 1536 MB. macOS: Ventura 13.5.2

Tested and not reproduced on device: 

  • Windows 11 Pro, Inte(R) Xeon(R) W-2145 CPU @ 3.70GHZ, version: 23H2

Notes:

  • On Windows the first Player keeps running and on top of that second Player is opened, so they are running simultaneously
  1. Resolution Note (fix version 6000.0.15f1):

    The player is now relaunched when doing Build & Run

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