Search Issue Tracker
Fixed in 2021.3.45f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.40f1
2022.3.38f1
6000.0.10f1
Issue ID
UUM-75604
Regression
No
[macOS] Player doesn't relaunch when doing build and run few times in a row without closing player
Steps to reproduce:
1. Create a new project
2. Build and Run to the macOS Platform
3. After Player opens up keep it open
4. Go back to Unity Editor
5. Add Cube GameObject to the Scene and save it
6. Build and Run to the macOS Platform
Actual results: The first Player running in the background opens up instead of the second one
Expected results: Second Player opens up with added Cube
Reproducible with versions: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1
Tested and reproduced on devices:
- MacBook Pro, 16-inch, 2021, Apple M1 Max, macOS: Ventura 14.5
- MacBook Pro, 15-inch, 2017, Radeon Pro 560 4 GB, Intel HD Graphics 630, 1536 MB. macOS: Ventura 13.5.2
Tested and not reproduced on device:
- Windows 11 Pro, Inte(R) Xeon(R) W-2145 CPU @ 3.70GHZ, version: 23H2
Notes:
- On Windows the first Player keeps running and on top of that second Player is opened, so they are running simultaneously
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Resolution Note (fix version 6000.0):
The player is now relaunched when doing Build & Run