Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.1.0a11
2019.3
2019.3.8f1
2020.1
2020.2
Issue ID
1240835
Regression
Yes
[macOS] CPU usage increases instead of decreasing when unfocusing a Player built with 'Run in Background' option disabled
How to reproduce:
1. Create a new Unity project
2. Open the Player Settings window and uncheck 'Run in Background'
3. Build and run the Player
4. Compare the CPU usage via Activity Monitor when Player is focused to Player is unfocused
Expected result: CPU usage drops significantly when Player is unfocused
Actual result: CPU usage increases when Player is unfocused
Reproducible with: 2019.1.0a11, 2019.3.11f1, 2020.1.0b8, 2020.2.0a9
Not reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.1.0a10
Notes:
Not reproducible with Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error Icon Color in Console Window Differs from Other Tabs in Dark Theme
- Sample Water Surface Node is missing documentation in the VFX Graph
- The cursor icon does not update to a hand cursor when hovering over the bug reporter buttons
- Mono Memory not being released when instantiating and destroying objects using WebGL
- Blackboard icon in Shader Graph and Shader Sub Graph windows is hardly visible when Editor is set to Light theme
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12