Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.1.0a11
2019.3
2019.3.8f1
2020.1
2020.2
Issue ID
1240835
Regression
Yes
[macOS] CPU usage increases instead of decreasing when unfocusing a Player built with 'Run in Background' option disabled
How to reproduce:
1. Create a new Unity project
2. Open the Player Settings window and uncheck 'Run in Background'
3. Build and run the Player
4. Compare the CPU usage via Activity Monitor when Player is focused to Player is unfocused
Expected result: CPU usage drops significantly when Player is unfocused
Actual result: CPU usage increases when Player is unfocused
Reproducible with: 2019.1.0a11, 2019.3.11f1, 2020.1.0b8, 2020.2.0a9
Not reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.1.0a10
Notes:
Not reproducible with Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12