Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0a10
2019.1.0b2
Issue ID
1124165
Regression
Yes
[LWRP]Artifacts appear in game view when anti aliasing set to 2
Artifacts appear in the game view when anti-aliasing set to 2.
Steps To Reproduce:
1. Create a project with LWRP template
2. Open the sample scene
3. Select the currently active render pipeline from the project window in the Settings folder
4. Change the anti-aliasing to 2.
Expected Result:
Edges become more jagged
Observed Result:
Artifacts appear in the scene view
Reproducible On: 2019.2.0a4, 2019.1.0b3, 2019.1.0a10
Not Reproducible On: 2019.1.0b9
Note:
1. It crashes for same package version 5.0.0(Default pkg) on 2019.1.0a9 but not on 2019.1.0a10. Please refer to the link below for the bug fixed on 2019.1.0b9
https://fogbugz.unity3d.com/f/cases/1095433/ bug was fixed on 2019.1.0ba9 for the same steps.
2. By default LWRP package version 5.0.0 is installed in a project while 5.2.3 is already available.
Environment:
Occurs only on Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment