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Fixed in 5.1.0
Votes
0
Found in [Package]
3.0.0
Issue ID
1107313
Regression
Yes
[LWRP][Android] App fails to launch on Linear color space with 8.0 Android Adreno GPU devices
Steps to reproduce:
1. Open user attached project
2. Build and run on Android 8.0 device with Adreno GPU
- Observe that the app does not launch failing with:
12-06 13:50:41.949 28230 28247 D Unity  : [EGL] Attaching window :0xdff7f008
12-06 13:50:41.949 28230 28247 I Adreno  : OverrideNativeWindowFormat: Unable to find a format in sRGB colorspace for QCT format: 610
12-06 13:50:41.950 28230 28247 I Adreno  : Create: Initialize failed
12-06 13:50:41.950 28230 28247 E Unity  : [EGL] Failed to create window surface: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).
12-06 13:50:41.950 28230 28247 E Unity  :
12-06 13:50:41.950 28230 28247 E Unity  : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 150)
Expected result: App should launch on Linear color space with 8.0 Android Adreno GPU devices
Reproduced in: 2018.3.0b12, 2018.2.20f1
No reproduced in: 2019.1.0a12
Reproduced with LWRP package: 4.6.0, 4.1.0, 3.0.0
Not reproduced LWRP packages:  5.2.3, 5.1.0
Tested devices:
Reproduced:
VLNQA00163, Lge V30 (LG-H930), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00150, Samsung Galaxy S9 (SM-G960U), Android 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Not reproduced:
N/A, Sony - Xperia Z2, Android 8.1.0, CPU: Snapdradagon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
VLNQA00217, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00224, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 5.0.2, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
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