Search Issue Tracker
Fixed in 7.3.0
Votes
0
Found in [Package]
4.10.0
Issue ID
1168283
Regression
No
[LWRP] Alpha Clipping Material makes other Materials look like Alpha Clipping when GameObject is shown in Render Texture
Steps to reproduce:
1. Open Users attached project "CrysCo_Stage2.zip"
2. Enter Play Mode
3. Notice the transparent wolf
Expected results: Material is shown as Alpha Clipping
Actual results: Alpha Clipping Materials are shown as transparent and make other Materials of the same Object Transparent
Reproducible with: 2018.3.0a1(4.10.0), 2018.4.3f1(4.10.0), 2019.1.9f1(5.7.2), 2019.2.0b7(6.5.2) 2019.3.0a8(6.5.3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 7.3.0):
Fixed in LWRP 8.0.1