Search Issue Tracker
Fixed
Fixed in 2022.3.20f1, 2023.2.9f1, 2023.3.0b5
Votes
1
Found in
2022.3.17f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59617
Regression
No
Locked material properties aren't updated when they hide an override in a variant
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/MaterialVariantBug/MaterialVariantBug.unity“ Scene
3. Select the “Assets/MaterialVariantBug/MirrorRed.mat“ Material
4. Change the “Smoothness” value to “0.5” in the Inspector
5. Select the “Assets/MaterialVariantBug/Mirror.mat“ Material
6. Lock the “Smoothness” value by right-clicking on it and selecting “Lock in children“ in Inspector
7. Observe the spheres in the Game View
8. Change the “Smoothness” value to “1” in the Inspector
9. Observe the spheres in the Game View
Expected result: Both spheres reflect the new smoothness value of the Mirror Material
Actual result: Only the blue sphere follows the smoothness of the Mirror Material
Reproducible with: 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Couldn’t test with: 2021.3.34f1 (Required functionality isn’t present)
Reproducible on: M1 MacOS 14.2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment