Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.6.1-preview
Issue ID
LOC-84
Regression
No
Locale names are overlapping their string entries when the Inspector window is resized to a small width
How to reproduce:
1. Open the attached project (case-1232915.zip) and open the SampleScene
2. Select the GameObject
3. Make sure the GameObject field 'Localized String' Is expanded
4. Resize the Inspector window to get the minimum possible width
Expected result: Locale names are not overlapping their string entries
Actual result: Locale names are overlapping their string entries
Reproducible with: 0.5.0-preview (2019.3.7f1), 0.5.1-preview (2020.1.0b2), 0.6.0-preview (2020.2.0a5), 0.6.1-preview (2020.2.0a5)
Could not test with: 0.4.0-preview and earlier (LocalizedString does not exist in the namespace UnityEngine.Localization)
Notes:
The issue occurs only with those Locale names that are a bit longer
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Fixed in https://github.cds.internal.unity3d.com/unity/com.unity.localization/pull/16