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Duplicate
Votes
22
Found in
2019.1.0a9
2019.1.0b4
2019.2.0a1
Issue ID
1132748
Regression
Yes
Loading second display on 2 different monitor setups shrinks the higher resolution display to lower resolution displays size
Steps to reproduce:
1. Download latest attached project("ScreenTestScenery.zip")
2. Make sure you have 2 monitors with different native resolutions
3. Build for Standalone
4. Run the build and wait a few seconds
Expected result: both monitors display at their full resolutions
Actual result: display with a higher resolution shrinks to the resolution of the smaller resolution display
Reproduced on 2019.1.0a9, 2019.1.0b7, 2019.2.0a8
Not reproduced on 2018.3.9f1, 2019.1.0a1, 2019.1.a8
Notes:
- Not reproducible on identical monitors with different set resolutions
- Which display the build is started on has no impact
-
Resolution Note (2019.3.X):
While the symptoms are different, I verified this is indeed the same issue as https://issuetracker.unity3d.com/issues/second-display-inherits-first-displays-resolution-when-loading-second-display-on-a-smaller-resolution-monitor; the fix for that bug also addresses this problem
-
Resolution Note (2019.3.X):
Parent bug is a duplicated, which has already been fixed for releases:
2020.1.0a3
2019.3.0b1
-
pietermm
Jun 19, 2019 08:54
In our cases it looks like all screens get rendered at an aspect ratio that depends on whatever is defined in Windows as the 'main' screen.
-
JG-Denver
Jun 19, 2019 03:16
Also, in my case, it is actually reversed. The higher resolution display is used for both and the lower resolution screen cuts off.
I also have seen this situation create a problem where the UI components can't be hit where they are rendered, so I believe this issue may also be from the same cause:
https://issuetracker.unity3d.com/issues/buttons-hitbox-is-offset-when-building-standalone-project-for-two-screens -
JG-Denver
Jun 18, 2019 03:56
Just a note on why this is important. For many art or live presentations, multi-display with different resolutions is vital when you have different video displays, such as a monitor, touchscreen, projectors, or different sized LED screens.
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