Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.3p4
Issue ID
953901
Regression
No
[Linux][Vulkan] Crash at futex_abstimed_wait_cancelable during a GrabPass in ParticleSystem shader with graphics jobs enabled
Steps to reproduce:
1. Download the attached project
2. Build for Linux Standalone
3. Run on Linux machine
Result: Player crashes
#0 0x00007fe2e1821a06 in futex_abstimed_wait_cancelable (private=0, abstime=0x0, expected=0, futex_word=0x7fe2e0106978) at ../sysdeps/unix/sysv/linux/futex-internal.h:205
#1 0x00007fe2e1821a06 in do_futex_wait (sem=sem@entry=0x7fe2e0106978, abstime=0x0) at sem_waitcommon.c:111
#2 0x00007fe2e1821ab4 in __new_sem_wait_slow (sem=0x7fe2e0106978, abstime=0x0) at sem_waitcommon.c:181
Reproduced with build from 5.6.3p4
Did not reproduce with: 5.5.5f1, 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment