Search Issue Tracker
Active
Under Consideration for 12.1.X, 14.0.X, 15.0.X, 16.0.X
Votes
0
Found in [Package]
12.1.11
14.0.7
15.0.5
16.0.1
Issue ID
SGB-573
Regression
Yes
[Linux] Placing and connecting properties to Lerp Node causes ShaderGraph window to break
Steps to reproduce:
1. Open attached project "ShaderGraphET.zip"
2. In Project window, open Assets/Bug.shadergraph
3. In ShaderGraph window, from the blackboard, drag the "Color01" property to the graph and connect it to the Lerp node's "A" input
4. In ShaderGraph window, from the blackboard, drag the "Color02" property to the graph and connect it to the Lerp node's "B" input
Expected result: The ShaderGraph window updates without issue
Actual result: The ShaderGraph window is broken
Reproducible with: 12.1.11 (2021.3.25f1), 14.0.7 (2022.2.19f1), 15.0.5 (2023.1.0b16), 16.0.1 (2023.2.0a15)
Not reproducible with: 10.10.1 (2020.3.48f1), 12.1.11 (2021.3.24f1)
Reproduced on: Ubuntu 20.04
Could not reproduce on: Mac OS 12.4
Notes:
1. Likely incorrect First Affected Version since reproducing the issue from 2020.3 to 2021.3 is really inconsistent
2. Switching to another Unity tab and back to ShaderGraph, or closing and reopening the graph fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Add comment