Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.1.2
Issue ID
HUBX-761
Regression
No
[Linux] [Hub] MacOS Apple silicon build fails on Linux due to incorrect macOS module folder capitalization
Reproduction steps:
1. Open Unity Hub
2. Download a Unity version with the Mac Build Support (Mono) selected
3. Open a new or an existing project with the selected version
4. Go to File > Build Settings and change the Target Platform to macOS
5. Change the Architecture to Apple silicon or Intel 64-bit + Apple silicon
6. Build the project
Expected result: Build succeeds
Actual result: Build fails
Reproducible with: 2.4.6, 3.1.1
Notes:
- If you go to "\[install directory]/Editor/Data/PlaybackEngines/MacStandaloneSupport/Variations" and change all "<...>arm<...>" to "<...>ARM<...>", and then build the project again, the build succeeds
- Tested on Ubuntu 18.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
We believe this was fixed with latest Hub version. Closing for now.