Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
4
Found in
2017.4
2019.3
2019.3.4f1
Issue ID
1227209
Regression
No
[Linux] Editor windows spawn outside of screen boundaries when using monitor setups with different vertical resolutions
Reproduction steps:
1. Open a new project
2. Maximize the Editor window on the monitor with a higher vertical resolution
3. Open some windows from the Window Menu Item
Expected result: New windows spawn within the boundaries of either monitor
Actual result: Some windows spawn outside of the lower vertical resolution monitor boundaries
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.11f1
Not reproducible with: 2020.1.0a1, 2020.1.0b6, 2020.2.0b9
Notes:
- The behavior is inconsistent - some windows spawn out-of-bounds, some not
- Examples of windows which displayed such behavior:
- On 2019.3.11f1: Font Asset Creator, Sprite Importer
- On 2018.4.22f1: Sprite Editor, UIElements Debugger, Physics Debugger
- On 2017.4.40f1: Test Runner, Light Explorer, Tile Palette
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.1):
Fixed in version 2020.1.0a1
Resolution Note (fix version 2019.3):
Fixed in version 2019.3.15f1