Search Issue Tracker
Fixed in 2020.3.48f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a8
Votes
0
Found in
2020.3.46f1
2021.3.20f1
2022.2.10f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-29735
Regression
No
Lightmap is unassigned when entering Play Mode, switching Scene and exiting Play Mode
How to reproduce:
1. Open the attached user project “SampleProject.zip”
2. Open Scene "Game" (Assets/Scenes)
3. Enter Play Mode
4. Press the “LOAD“ button in the Game view
5. Exit Play Mode
Expected result: Lightmap is still assigned
Actual result: Lightmap is unassigned
Reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5
Reproduced on: macOS 13.0.1 (Intel), Windows 11 (by the reporter)
Note: Lightmap is re-assigned when Restarting the Editor or after re-baking
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment