Search Issue Tracker
Fixed
Fixed in 2021.3.33f1, 2022.3.16f1, 2023.1.20f1, 2023.2.5f1, 2023.3.0a5
Votes
0
Found in
2021.3.29f1
2022.3.5f1
2023.1.5f1
2023.2.0b2
2023.3.0a1
Issue ID
UUM-44191
Regression
No
Lens Flares ignore Camera Culling Masks
Reproduction steps:
1. Open the attached project "URPFlareBug"
2. Observe the Game view
Expected result: blue flare is visible on both sides, red only on the right, green only on the left
Actual result: all flares are visible on both sides
Reproducible with: 2021.3.29f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0b2
Reproducible on: macOS 13.4.1 (Intel), Windows 11 (user’s)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note (fix version 2023.2.5f1):
Verified with 2023.2.5f1
Resolution Note (fix version 2023.1.20f1):
Verified with 2023.1.20f1
Resolution Note (fix version 2022.3.16f1):
Verified with 2022.3.16f1