Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0f2
Issue ID
1049149
Regression
No
Launcher is stuck on "Loading..." forever while disconnected from the internet
Reproduction steps:
1. Open the Registry Editor ("RegEdit")
2. Go to "HKEY_CURRENT_USER\Software"
3. Delete "Unity" and "Unity Technologies"
4. Go to "C:\Users\user\AppData\Local\Unity" and delete/move everything
5. Go to "C:\ProgramData\Unity" and delete/move everything except ".ulf" files
6. Disconnect from the internet
7. Launch the Editor
Expected Result: The Launcher loads and lets you create/load a project
Actual Result: The Launcher is stuck on "Loading..." with no way to proceed
Reproduced with: 2018.3.0a2, 2018.2.0b9, 2018.1.5f1, 2017.4.6f1, 2017.3.2f1, 2017.2.3p1, 2017.1.4p2
Note:
Need to delete the Registry files between every launch of the Editor to repro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment