Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.4.X
Votes
0
Found in
2018.3.14f1
Issue ID
1169079
Regression
Yes
Kaydara FBX Binary becomes a YAML file when Editor serializes changes
To reproduce:
1. Download attached "FBX_serialization.zip project and open in Unity
2. Open the Assets > asset.fbx file in a Text Editor - You should see that it's a Kaydara FBX Binary
3. Click on the asset.fbx file in the Project window - Tou will get Error in Console saying that Unity failed to import the FBX
4. Open the Assets > asset.fbx file in a Text Editor - You should see that it's now a YAML file
Notes:
- This issue happens on both Windows and macOS
- A .FBX file corrupts when the Inspector rounds the Transform values in OnInspectorGUI and calls ApplyModifiedProperties
Reproduced on Unity 2018.3.14f1, 2018.4.4f1 and 2019.1.0f1
Not reproduced on Unity 2017.4.30f1, 2018.1.9f2, 2018.2.21f1, 2019.1.0f2, 2019.1.11f1, 2019.2.0b10 and 2019.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment