Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
49
Found in
2019.1.4f1
2019.1.7f1
2019.2.0a1
2019.3.0a1
Issue ID
1163795
Regression
Yes
[iOS] UnityWebRequest test fails sending large data
To reproduce:
1. Open user attached project "iosWebRequestFailures.zip"
2. Open "SmapleScene.unity" scene
3. Enter Play mode
4. Observe in the Game window as all tests are passing ( it should cycle 5 times )
5. Build for iOS
6. Deploy the Xcode project to an iOS device
Expected result: all the test are passing as in the Editor
Actual result: tests start to fail almost instantly
Reproduced on:
2019.1.4f1 2019.1.8f1 2019.2.0b7 2019.3.0a7
Doesn't reproduce on:
2018.4.3f1 2019.1.3f1
Devices reproduced on:
- iPhone 8 Plus iOS 12.0
- iPhone XR iOS 12.0
Device not reproduced on:
- VLNQA00263, Google Pixel 3 (Pixel 3), Android 9, CPU: Snapdragon 845, GPU: Adreno (TM) 630
- macOS 10.14 machine
Notes:
- In 2019.3.0a7 on Editor tests fail on the last tests because of a timeout, changing line 32 in "NetworkTester.cs" script from WaitForSeconds(20.0f); to 30.0f all the tests pass
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset preview doesn't update on changing shader's _GlobalColor property when the shader uses global uniforms
- Crash on GetSpriteAtlasDependenciesFromBinary when opening specific project
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
PlayItSafe_Fries
Jun 25, 2019 12:41
We have the same issue. Our JSON data that is sent through https is corrupted. Players are losing progress because of this.
UnityDev_
Jun 25, 2019 10:56
This is currently blocking our release. Please fix it ASAP.