Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2020.3.47f1
2021.3.24f1
2022.2.18f1
2022.3.0f1
2023.1.0b15
2023.2.0a13
2023.3.0a1
Issue ID
UUM-34808
Regression
No
[iOS] Touch Input freezes when disabling autorotation
How to reproduce:
1. Open the attached Project "RotateBug"
2. Build and Run the Scene "SampleScene" for iOS
3. In the Build, when the text "Auto rotate" is "True", touch the screen
4. When "Auto rotate" turns to "False", release the touch
5. Observe the number of touches detected in the build
Expected result: "Touches" shows 0 after releasing
Actual result: "Touches" continues to show 1
Reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13
Reproduced on:
- iPhone 12 mini (iOS 14.1)
- iPhone 13 (iOS 15.0)
Notes:
- Issue reproduces with both Legacy Input (Input.touchCount) and Input System (EnhancedTouch.Touch API)
- Not reproducible on Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment