Search Issue Tracker

Fixed in 2017.2.X

Votes

0

Found in

5.5.0p3

Issue ID

880191

Regression

Yes

[iOS] Texture compression artefacts on iOS and Unity 5.5 with low alpha values

iOS

-

Steps to reproduce:
1. Open User's attached project "Test 5.5" with Unity 5.5
2. Make sure Platform is set to iOS
3. Have a look at the texture. Notice the box compression pattern
4. Open User's attached project "Compresion Bug Unity 5_3 Project" with Unity 5.3
5. Make sure Platform is set to iOS
6. Compare the texture with the previous one

Expected behavior: textures look the same
Actual result: artefacts appear - textures look different

Reproduced with: 5.6.0b8, 5.5.1p4, 5.4.4p3
Not reproduced with: 5.3.7p2

Note: if Platform is set to Standalone or Android, textures look the same. The difference is also visible in 5.4.

Workaround: the issue is gone if Max Size is changed to 2048 or higher for the specific texture under Compression settings.

Fixed: Select texture, in Inspector: Select Platform: iOS, Change Resize Algorithm to Bilinear.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.