Search Issue Tracker

Won't Fix

Votes

0

Found in

2019.3

2019.3.0f6

2020.1

2020.2

Issue ID

1215617

Regression

No

[iOS]Shadow has artifacts when using Lightmap texture compression ATSC and encoding RGBM Lightmap Encoding set to Normal Quality

Progressive Lightmapper

-

How to reproduce:
1. Open the attached project New Unity Project.zip
2. Go to the Lightning window-> Press Generate Lighting
3. In the Project window-> Scenes-> SampleScene select Lightmap-0_comp_light texture
4. Go to the Inspector window-> enable Override For iOS-> set Frotmat to RGB(A) Compressed ASTC 5x5 block and press Apply
5. Go to the Project settings-> Other Settings-> set Lightmap Encoding to Normal Quality

Actual: Created shadows has artifacts only when the quality is set to Normal in Lightmap Encoding (see the Untitled.mov attached)
Expected: Created shadows are smooth with all quality settings

Reproducible with: 2019.3.8f1, 2020.1.0b4, 2020.2.0a5

  1. Resolution Note (2020.1.X):

    RGBM/ASTC combination should be avoided. Instead, we suggest one of the following:
    - Use High Quality lightmap encoding setting
    - Use the ETC2 texture format
    Unity currently chooses ETC2 for iOS when using RGBM encoding so the default behavior should still yield good results in this case.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.