Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.4.5f1
2018.4.6f1
Issue ID
1213973
Regression
Yes
[iOS] PreUpdate.IMGUISendQueuedEvents creates garbage without any input when using IMGUI
How to reproduce:
1. Make a development build of the attached project for iOS
2. Build & Run the app to device via Xcode
3. In Unity, open Profiler
4. Connect the profiler to iOS Player
5. Select Hierarchy view of the CPU profiler
6. Filter out "IMGUI"
7. Notice that "PreUpdate.IMGUISendQueuedEvents" creates a lot of garbage
Actual result: PreUpdate.IMGUISendQueuedEvents is creating garbage without any Input.
Expected result: PreUpdate.IMGUISendQueuedEvents doesn't create garbage.
Reproducible with: 2018.4.6f1, 2018.4.15f1.
Regression introduced in: 2018.4.6f1.
Not reproducible with: 2018.4.5f1, 2018.4.17f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment