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Fixed in 2018.2.X

Fixed in 2017.3.X, 2018.1.X

Votes

51

Found in

2017.2.1f1

2017.3.0b9

Issue ID

986584

Regression

Yes

[iOS] Player crashes at ShouldUpdateTransformBefore when instantiating GameObjects into a ScrollRect

Mobile

-

To reproduce:
1. Open project attached by the user
2. Build it for iOS platform (with "Main" scene attached)
3. Run the application
4. Play the game (following instructions) till the application crashes

Reproduced with: 2017.3.0b9, 2017.3.0p2, 2018.1.0b3
Not reproduced with: 2017.2.1p2, 2017.3.0b6
2017.1 build failed because of issues with Unity Linker

Device: iPhone 7+ iOS 10.3.2

Fixed in: 2018.2.0a1
Backported to: 2018.1.0b6, 2017.3.1p1

Comments (18)

  1. robertsze

    Jan 24, 2018 17:34

    Same here, downgraded to Unity 2017.2

  2. xsquads

    Jan 22, 2018 12:11

    I downgrade from 2017.3.0b10 to 2017.2.1p2 as mentioned. everything works fine now.
    but i can't use crunched etc for android image compression. :(

  3. ZebecGames

    Jan 21, 2018 16:33

    I see a similar crash (ShouldUpdateTransformBefore) but also have no ScrollRect. I do have RectTransforms with no width or height, but are scaled to 1. I don't have an iOS device with 10.3 so I am only seeing this from performance reports and users.

  4. xsquads

    Jan 20, 2018 15:26

    it's also in 2017.3.0b10, i upgraded from 5.5.1f1 and i am stuck with iOS crash.
    hope 2017.2 will help, will let you know guys

  5. inesnai

    Jan 19, 2018 12:33

    Also present in 2017.3.0f3

  6. GeorgeCH

    Jan 19, 2018 09:31

    Also had this issue, also fixed it by downgrading to 2017.2. Issue was present at least on iPad Air 1, iPhone X, and iPhone 6+.

  7. huhund

    Jan 19, 2018 07:51

    Also have the same issue. I don't have any scroll rect but I load my UI using additive load. Could this be a threading issue. My repro rate is 50%.

  8. Hunter_DCPI

    Jan 19, 2018 01:35

    Bug is also present in 2018.1.0b2

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