Search Issue Tracker
Fixed in 3.0.1
Votes
1
Found in [Package]
2.3.2
Issue ID
1118337
Regression
Yes
[iOS] MissingMethodException is thrown when trying to use Unity Ads
To reproduce:
1. Download attached project "20190116.zip" and open in Unity
2. Open "SampleScene" scene
3. Build for iOS
4. Deploy the Xcode project to iOS Device
Expected results: Unity Ads initializes and works correctly on the iOS device
Actual results: Unity Ads doesn't work due to MissingMethodException: Default constructor not found for type UnityEngine.Advertisements.Platform
Notes:
- This issue appears only on iOS
- On Android (Mono and IL2CPP) everything works as expected
- Stack Trace is shared in Comments section
Tested with:
- iPhone 7 Plus, iOS: 12.0 - Reproduced
- iPhone X, iOS: 11.3.1 - Reproduced
Reproduced on Package version 2.3.2
Does not reproduced on Package version 2.3.1
Regression on Package version 2.3.2
Reproduced on Unity 2018.3.3f1, 2019.1.0a14 and 2019.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
Add comment