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Votes

1

Found in

2021.3.45f1

2022.3.55f1

6000.0.31f1

6000.1.0a8

Issue ID

UUM-90986

Regression

No

[iOS][macOS] WebCamTexture.Play() causes infinite loop when building iOS project to Mac (Designed for iPad)

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*Steps to reproduce:*

1. Open the "WebCamTextureTest.zip" project

2. Go to File > Build Settings and switch to the iOS Platform

3. Build Xcode project and then open it

4. Select "My Mac (Designed for iPad)" as run destination

5. Build and run

*Actual results:* Build succeeds but proceeds to loop with error messages:

 
{code:java}
Error creating pipeline library Error Domain=MTLLibraryErrorDomain Code=6 "pipeline library not found" UserInfo={NSLocalizedDescription=pipeline library not found} from className PTEffect. Falling back to MTLLibrary
CMIO_DAL_CMIOExtension_Stream.mm:3213:ReceivedSampleBuffer 35 queue full
<<<< BWPixelBufferPool >>>> Fig assert: "err == 0 " at bail (BWPixelBufferPool.m:622) - (err=-6689)

{code}
*Expected results:* Build succeeds with no errors

*Reproducible with versions:* 2021.3.45f1, 2022.3.55f1, 6000.0.31f1, 6000.1.0a8

*Tested on (OS):* MacBook Pro, Apple M1 Max, Sequoia 15.1.1

*Not reproducible with:*
* VLNQA00619 - iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, OS: 18.0.1

*Notes:*
* Empty project doesn't reproduce this issue
* Not reproducible on iOS device
* sometimes building crashes. Logs: 
{code:java}
dyld[89048]: Symbol not found: _OBJC_CLASS_$_AVPlayerView
  Referenced from: <D566512D-CAB4-3EA6-9B87-DBD15C6E71B3> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/Debugger/libViewDebuggerSupport.dylib
  Expected in:     <B1D8EA23-370D-3B45-81E0-7D5982262CCD> /System/iOSSupport/System/Library/Frameworks/AVKit.framework/Versions/A/AVKit
(lldb) bt
* thread #1, stop reason = signal SIGABRT
  * frame #0: 0x0000000183a7473c dyld`__abort_with_payload + 8
    frame #1: 0x0000000183a7bab4 dyld`abort_with_payload_wrapper_internal + 104
    frame #2: 0x0000000183a7bae8 dyld`abort_with_payload + 16
    frame #3: 0x0000000183a151f4 dyld`dyld4::halt(char const*, dyld4::StructuredError const*) + 300
    frame #4: 0x0000000183a11ba0 dyld`dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 3996
    frame #5: 0x0000000183a10bc0 dyld`dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const + 544
    frame #6: 0x0000000183a1005c dyld`start + 2304
Message from debugger: killed
{code}
 

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