Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2019.2.19f1
2019.3
2020.1
Issue ID
1214754
Regression
Yes
[iOS]Emojis are invisible when Character limit set to 0 in the TextMeshPro InputField
How to reproduce:
1. Open the attached NewEmojis.zip project
2. Build for iOS and deploy the Xcode project to the iOS device
3. Type an Emoji in the input field that says "TMP Infinite Limit"
Expected: Emojis are visable
Actual: Emojis are ignored
Reproducible with: 2019.2.19f1, 2019.3.0f6, 2020.1.0a21
Not reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.18f1
Regressed in: 2019.2.19f1
Reproducible with:
iPhone 7 (iOS 12.0)
iPone 6 (iOS 10.3.3)
Not reproducible with: Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiling builds created on older versions cause samples to be colored green when using a Profiler from newer versions
- Sprite Editor unsaved changes get reverted when Script Recompilation finishes
- The position/width/alignment of other GUILayout elements is changed when calling EditorGUILayout.Foldout within a GUILayout.BeginArea
- Visual Scripting namespace is empty when using the "Runner Game" template
- Light direction changes when changing "Light Anchor" component's "Distance" property
Add comment